Don't download app Facebook to let users experience VR in the stream

The challenge of VR is not only the hardware but also the experience. If we can enjoy VR content like browsing the web, we believe it will play a big role in VR popularity. Recently, Facebook's VR company Oculus, in the blog shows Sony Columbia Pictures, the British Museum and other partners use their development tools to create WebVR experience, Oculus also revealed that it is trying to add WebVR effects to Facebook's information flow, Make VR experience easier.

In the blog, Sony Columbia Pictures has created a dedicated web page using Facebook's React VR to promote the new film "The Brave Game: The Jungle of Thrones." The audience can play video-related games in the browser and find the missing in the jungle. Objects. More than just entertainment, organizations such as the British Museum, which provide education for the public, have also produced relevant VR experiences that overlay rich information on 360-degree panoramas to allow people to experience the fun of visiting museums on the web. In addition, Oyster and Dubai Tourism also used the web to create a travel experience.

In the past two years, Facebook has successively displayed 360° pictures and 360° videos in the information stream. Pictures and video presentations are still relatively simple. How to implement the VR effects of native apps on the web is also a difficult problem for the Oculus team that Facebook acquired. At the Oculus Developer Conference last year, the team launched React VR, a framework dedicated to the development of WebVR. The core of the framework is React, the Facebook web development framework.

The purpose of Oculus is to enable developers to use React VR to develop more web pages that are compatible with VR effects so that users with VR heads can experience VR content in web pages without any settings. The Oculus team revealed in the blog that they are trying to use the same technology in Facebook's information flow.

Oculus is not the only company trying to simplify the VR experience process with WebVR technology. In recent years, the browser teams of companies such as Google, Samsung, Firefox and Microsoft are all pushing forward the development of WebVR technology. Although it is difficult to implement advanced VR warfare games using web pages, viewing 360° video and consuming normal VR content are no problem. So, not long, we should be able to enjoy VR content in the stream without having to download a bunch of apps on a mobile phone or computer.

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