Twenty-six companies selected for VIVE X Accelerator plans to announce the third batch of selected companies

Vive X, the global VR/AR accelerator program created by HTC VIVE, today announced its third list of selected startups. Twenty-six startup companies from around the world were selected to participate in the project and jointly promote the development of global VR and AR ecosystems.

Unlike other start-up accelerators, Vive X is a service-oriented strategic investment institution that brings greater value to selected companies than funds. Vive X will provide selected companies with unmatched expertise, rich resources, planning assistance, and a broad network of relationships in the VR/AR industry to help them grow and eventually reach the market. Currently, Vive X has established the world's fifth accelerator site in Tel Aviv, Israel, further fulfilling Vive X’s mission of finding and developing outstanding teams worldwide.

Since its launch in July 2016, Vive X has invested in more than 80 companies in various fields and has become the most active VR and AR industry investment institution in the world. Many of these companies have become well-known industry leaders, and most companies have established business partnerships with Vive and its partners to promote the continued development of their businesses.

In addition to VR and AR, Vive X also focuses on innovative technologies in the artificial intelligence (AI) field, and at the same time focuses on original contents that are suitable for the VR all-in-one ecosystem. The Vive X Accelerator Program welcomes the world's best development teams to join and further expand the entire virtual reality ecosystem.

The list of companies selected for the third batch of Vive X accelerators is as follows:

San Francisco

Apelab is dedicated to popularizing the development of VR/AR content. Its software package, Spatial Stories, for interactive design helps developers, designers, or anyone with no coded knowledge to quickly and efficiently build immersive environments. Interactive content and export related content to major platforms.

CALA can provide a full range of software solutions that help fashion designers quickly convert various ideas into finished garments. From initial sketches to production, the sales cycle of apparel production is greatly shortened. Through the company's 3D scanning technology, customers can use the photos taken by their smartphones to easily measure and purchase the most suitable clothing.

Cloudgate Studio is the production team behind two popular VR games, "Brook Haven Labs" and "Island 359." The company is committed to building a game technology module strategy, which will lead to a new wave of VR e-sports. Taking “virtual self” as an example, users can see their own bodies in virtual reality and enjoy the fun without expensive equipment.

The eLoupes is dedicated to providing real-time surgical imaging systems for the operating room. By using light field rendering technology and a head-mounted display, hospitals can provide surgeons with a solution that is superior to conventional imaging systems such as microscopes, thereby saving costs and improving patient outcomes.

Nanome is committed to using VR and blockchain technology to advance scientific and engineering research. The current system is out of date, leading to inefficient innovation. By pushing an intuitive, distributed platform to interact with scientific data, Nanome will help accelerate scientific innovation at an unprecedented rate.

Neurable developed a brain-computer interface for VR control. Based on this innovation in neuroscience and machine learning, Neuable succeeded in interpreting the real-time interactive input of electroencephalogram (EEG) signals. We can think about the "think control" experience.

Quantum Capture is building a behavioral engine to assist in the development of artificial intelligence. Quantum Capture combines photo-enhanced 3D technology, procedural animation systems, and cognitive artificial intelligence support services to help developers get faster, more affordable, and better build applications based on virtual human services.

QuarkVR is committed to developing next-generation compression and streaming media technologies to create the perfect VR and AR experience. The technology is a cross-hardware software solution that achieves a single-eye resolution of 4K and can stream media to more than a dozen users at the same time with minimal latency.

Beijing

Future Tech is a company focused on creating quality games and VR content for users worldwide. The team members are from well-known overseas companies, including Ubisoft, Gameloft, PDE, Virtuos, etc. The latest project, MARS ALIVE (Mars Roaming), won many awards in the industry. The company's headquarters is currently located in Chengdu, China.

Genhaosan is the world's first VR solution provider for the KTV industry. The company's self-developed GHS VRK system, combined with traditional KTV businesses, has created multiple scenarios and interactive immersive experiences for users by simply transforming KTV rooms. The company's headquarters is currently located in Xiamen, China.

JuDaoEdu is committed to the R&D of VR Labs. The product is suitable for physics, chemistry, biology, and other science courses for K-12 students. The mission of the company is to create a professional, realistic and safe VR laboratory for each student.

Bluefinfish (LenQiY) is a leading VR content developer committed to providing innovation and VR maker education for young people. The company's products include science, engineering, technology, arts and mathematics VR tools. Through the enhancement of product design ideas, the company hopes to cultivate the learning spirit of young people's courage to explore in an entertaining way.

PanguVR is an innovative tech company that drives VR with AI and aims to provide advanced computer vision and virtual reality technology services. The Pangu VR engine independently developed by the company uses massive model data to achieve 3D to VR conversion through deep learning technology. With the PanguVR engine, users can quickly create VR interaction scenes supporting six degrees of freedom (6DoF) by simply uploading the floor plan and favorite renderings. Compared with the traditional hand-made VR scene, the PanguVR engine produces VR scenes with good effect and fast time, and the labor cost is only 5% of the industry.

Pillow's Willow produced a variety of VR games that are visually stunning, full of fairy tale colors, and maintain optimal performance for three or six degrees of freedom. Pillow's Willow builds VR games for players of all ages with likable characters, easy operation, and casual game design.

The goal of Yue Cheng Tech is to become Netflix in the VR industry. They selected nearly 300 high-quality VR content from more than 50 partners from 15 countries in the world, brought them into China, and built the world's first professional-grade VR theater. At the same time, Yuecheng will also join hands with world-famous film and television special effects companies to create top-notch VR movies.

Shenzhen

Antilatency is committed to providing VR/AR location tracking solutions that help developers provide multiplayer VR experiences within scalable tracking that can be applied to mobile or wired headset VR devices.

Configreality provides insight into how the human brain perceives both physical and virtual space. The company's unique spatial compression algorithm allows users to feel the experience of walking in a vast space even within a limited physical space.

The Super Node camera records the world, and the super node allows the machine to understand the 3D world with both eyes. The SuperNode's stereo vision module brings low-cost, real-time, high-accuracy obstacle avoidance, 6DoF tracking, and SLAM solutions to industries such as VR/AR and robotics.

VRWaibao has created a virtual reality multiplayer collaboration platform and designed its virtual reality enterprise applications for customers in banking, manufacturing, real estate, healthcare, military and many other fields.

Wewod has unmatched world-class experience in 3D art creation and has strong distribution partners in education and theme parks. The company's two main businesses focus on VR education and VR entertainment.

Taipei

COVER is focused on creating a virtual live media platform. With this platform, users can watch their virtual idols through mobile devices. In addition, COVER also develops its own virtual idol to create exciting live shows.

Looxid Labs is dedicated to the development of biosensors that measure the user's eye and brain activity, creating an emotional analysis platform for VR experiences. The machine algorithm can accurately analyze the user's emotional state, provide valuable data, and help developers better understand the real user experience.

Red Pill Lab is committed to using deep learning algorithms to optimize real-time animation production processes. The real-time voice rendering engine and the AI ​​Mocap technology in development will effectively enhance the fluency of character expressions and movements in VR games. In the future, Red Pill will train a greater amount of human dynamic data and apply the product to AR/MR and related industries.

VRCollab can quickly and efficiently import BIM models and building models into a multiplayer virtual reality environment through real-time conversion and real-time rendering technologies, and allows architects, engineers, and customers around the world to conveniently and intuitively perform building reviews, construction coordination, and more. Wait. VRcollab provides a complete solution from model visualization to problem labeling.

Tel Aviv

Astral Vision will provide more VR experiences for existing playground equipment. Without relying on frequent capital investment to upgrade, Astral Vision can provide a revolutionary new experience to attract players.

REMMERSIVE was founded by award-winning technologists and racers to create a completely new immersive driving simulator using technology to provide a more engaging and authentic user experience.

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